/*
 * transform: A jQuery cssHooks adding cross-browser 2d transform capabilities to $.fn.css() and $.fn.animate()
 *
 * limitations:
 * - requires jQuery 1.4.3+
 * - Should you use the *translate* property, then your elements need to be absolutely positionned in a relatively positionned wrapper **or it will fail in IE678**.
 * - transformOrigin is not accessible
 *
 * latest version and complete README available on Github:
 * https://github.com/louisremi/jquery.transform.js
 *
 * Copyright 2011 @louis_remi
 * Licensed under the MIT license.
 *
 * This saved you an hour of work?
 * Send me music http://www.amazon.co.uk/wishlist/HNTU0468LQON
 *
 */
(function( $ ) {

/*
 * Feature tests and global variables
 */
var div = document.createElement('div'),
	divStyle = div.style,
	propertyName = 'transform',
	suffix = 'Transform',
	testProperties = [
		'O' + suffix,
		'ms' + suffix,
		'Webkit' + suffix,
		'Moz' + suffix,
		// prefix-less property
		propertyName
	],
	i = testProperties.length,
	supportProperty,
	supportMatrixFilter,
	propertyHook,
	propertyGet,
	rMatrix = /Matrix([^)]*)/;

// test different vendor prefixes of this property
while ( i-- ) {
	if ( testProperties[i] in divStyle ) {
		$.support[propertyName] = supportProperty = testProperties[i];
		continue;
	}
}
// IE678 alternative
if ( !supportProperty ) {
	$.support.matrixFilter = supportMatrixFilter = divStyle.filter === '';
}
// prevent IE memory leak
div = divStyle = null;

// px isn't the default unit of this property
$.cssNumber[propertyName] = true;

/*
 * fn.css() hooks
 */
if ( supportProperty && supportProperty != propertyName ) {
	// Modern browsers can use jQuery.cssProps as a basic hook
	$.cssProps[propertyName] = supportProperty;
	
	// Firefox needs a complete hook because it stuffs matrix with 'px'
	if ( supportProperty == 'Moz' + suffix ) {
		propertyHook = {
			get: function( elem, computed ) {
				return (computed ?
					// remove 'px' from the computed matrix
					$.css( elem, supportProperty ).split('px').join(''):
					elem.style[supportProperty]
				)
			},
			set: function( elem, value ) {
				// remove 'px' from matrices
				elem.style[supportProperty] = /matrix[^)p]*\)/.test(value) ?
					value.replace(/matrix((?:[^,]*,){4})([^,]*),([^)]*)/, 'matrix$1$2px,$3px'):
					value;
			}
		}
	/* Fix two jQuery bugs still present in 1.5.1
	 * - rupper is incompatible with IE9, see http://jqbug.com/8346
	 * - jQuery.css is not really jQuery.cssProps aware, see http://jqbug.com/8402
	 */
	} else if ( /^1\.[0-5](?:\.|$)/.test($.fn.jquery) ) {
		propertyHook = {
			get: function( elem, computed ) {
				return (computed ?
					$.css( elem, supportProperty.replace(/^ms/, 'Ms') ):
					elem.style[supportProperty]
				)
			}
		}
	}
	/* TODO: leverage hardware acceleration of 3d transform in Webkit only
	else if ( supportProperty == 'Webkit' + suffix && support3dTransform ) {
		propertyHook = {
			set: function( elem, value ) {
				elem.style[supportProperty] = 
					value.replace();
			}
		}
	}*/
	
} else if ( supportMatrixFilter ) {
	propertyHook = {
		get: function( elem, computed ) {
			var elemStyle = ( computed && elem.currentStyle ? elem.currentStyle : elem.style ),
				matrix;

			if ( elemStyle && rMatrix.test( elemStyle.filter ) ) {
				matrix = RegExp.$1.split(',');
				matrix = [
					matrix[0].split('=')[1],
					matrix[2].split('=')[1],
					matrix[1].split('=')[1],
					matrix[3].split('=')[1]
				];
			} else {
				matrix = [1,0,0,1];
			}
			matrix[4] = elemStyle ? elemStyle.left : 0;
			matrix[5] = elemStyle ? elemStyle.top : 0;
			return "matrix(" + matrix + ")";
		},
		set: function( elem, value, animate ) {
			var elemStyle = elem.style,
				currentStyle,
				Matrix,
				filter;

			if ( !animate ) {
				elemStyle.zoom = 1;
			}

			value = matrix(value);

			// rotate, scale and skew
			if ( !animate || animate.M ) {
				Matrix = [
					"Matrix("+
						"M11="+value[0],
						"M12="+value[2],
						"M21="+value[1],
						"M22="+value[3],
						"SizingMethod='auto expand'"
				].join();
				filter = ( currentStyle = elem.currentStyle ) && currentStyle.filter || elemStyle.filter || "";

				elemStyle.filter = rMatrix.test(filter) ?
					filter.replace(rMatrix, Matrix) :
					filter + " progid:DXImageTransform.Microsoft." + Matrix + ")";

				// center the transform origin, from pbakaus's Transformie http://github.com/pbakaus/transformie
				if ( (centerOrigin = $.transform.centerOrigin) ) {
					elemStyle[centerOrigin == 'margin' ? 'marginLeft' : 'left'] = -(elem.offsetWidth/2) + (elem.clientWidth/2) + 'px';
					elemStyle[centerOrigin == 'margin' ? 'marginTop' : 'top'] = -(elem.offsetHeight/2) + (elem.clientHeight/2) + 'px';
				}
			}

			// translate
			if ( !animate || animate.T ) {
				// We assume that the elements are absolute positionned inside a relative positionned wrapper
				elemStyle.left = value[4] + 'px';
				elemStyle.top = value[5] + 'px';
			}
		}
	}
}
// populate jQuery.cssHooks with the appropriate hook if necessary
if ( propertyHook ) {
	$.cssHooks[propertyName] = propertyHook;
}
// we need a unique setter for the animation logic
propertyGet = propertyHook && propertyHook.get || $.css;

/*
 * fn.animate() hooks
 */
$.fx.step.transform = function( fx ) {
	var elem = fx.elem,
		start = fx.start,
		end = fx.end,
		split,
		pos = fx.pos,
		transform,
		translate,
		rotate,
		scale,
		skew,
		T = false,
		M = false,
		prop;
	translate = rotate = scale = skew = '';

	// fx.end and fx.start need to be converted to their translate/rotate/scale/skew components
	// so that we can interpolate them
	if ( !start || typeof start === "string" ) {
		// the following block can be commented out with jQuery 1.5.1+, see #7912
		if (!start) {
			start = propertyGet( elem, supportProperty );
		}

		// force layout only once per animation
		if ( supportMatrixFilter ) {
			elem.style.zoom = 1;
		}

		// if the start computed matrix is in end, we are doing a relative animation
		split = end.split(start);
		if ( split.length == 2 ) {
			// remove the start computed matrix to make animations more accurate
			end = split.join('');
			fx.origin = start;
			start = 'none';
		}

		// start is either 'none' or a matrix(...) that has to be parsed
		fx.start = start = start == 'none'?
			{
				translate: [0,0],
				rotate: 0,
				scale: [1,1],
				skew: [0,0]
			}:
			unmatrix( toArray(start) );

		// fx.end has to be parsed and decomposed
		fx.end = end = ~end.indexOf('matrix')?
			// bullet-proof parser
			unmatrix(matrix(end)):
			// faster and more precise parser
			components(end);

		// get rid of properties that do not change
		for ( prop in start) {
			if ( prop == 'rotate' ?
				start[prop] == end[prop]:
				start[prop][0] == end[prop][0] && start[prop][1] == end[prop][1]
			) {
				delete start[prop];
			}
		}
	}

	/*
	 * We want a fast interpolation algorithm.
	 * This implies avoiding function calls and sacrifying DRY principle:
	 * - avoid $.each(function(){})
	 * - round values using bitewise hacks, see http://jsperf.com/math-round-vs-hack/3
	 */
	if ( start.translate ) {
		// round translate to the closest pixel
		translate = ' translate('+
			((start.translate[0] + (end.translate[0] - start.translate[0]) * pos + .5) | 0) +'px,'+
			((start.translate[1] + (end.translate[1] - start.translate[1]) * pos + .5) | 0) +'px'+
		')';
		T = true;
	}
	if ( start.rotate != undefined ) {
		rotate = ' rotate('+ (start.rotate + (end.rotate - start.rotate) * pos) +'rad)';
		M = true;
	}
	if ( start.scale ) {
		scale = ' scale('+
			(start.scale[0] + (end.scale[0] - start.scale[0]) * pos) +','+
			(start.scale[1] + (end.scale[1] - start.scale[1]) * pos) +
		')';
		M = true;
	}
	if ( start.skew ) {
		skew = ' skew('+
			(start.skew[0] + (end.skew[0] - start.skew[0]) * pos) +'rad,'+
			(start.skew[1] + (end.skew[1] - start.skew[1]) * pos) +'rad'+
		')';
		M = true;
	}

	// In case of relative animation, restore the origin computed matrix here.
	transform = fx.origin ?
		fx.origin + translate + skew + scale + rotate:
		translate + rotate + scale + skew;

	propertyHook && propertyHook.set ?
		propertyHook.set( elem, transform, {M: M, T: T} ):
		elem.style[supportProperty] = transform;
};

/*
 * Utility functions
 */

// turns a transform string into its 'matrix(A,B,C,D,X,Y)' form (as an array, though)
function matrix( transform ) {
	transform = transform.split(')');
	var
			trim = $.trim
		// last element of the array is an empty string, get rid of it
		, i = transform.length -1
		, split, prop, val
		, A = 1
		, B = 0
		, C = 0
		, D = 1
		, A_, B_, C_, D_
		, tmp1, tmp2
		, X = 0
		, Y = 0
		;
	// Loop through the transform properties, parse and multiply them
	while (i--) {
		split = transform[i].split('(');
		prop = trim(split[0]);
		val = split[1];
		A_ = B_ = C_ = D_ = 0;

		switch (prop) {
			case 'translateX':
				X += parseInt(val, 10);
				continue;

			case 'translateY':
				Y += parseInt(val, 10);
				continue;

			case 'translate':
				val = val.split(',');
				X += parseInt(val[0], 10);
				Y += parseInt(val[1] || 0, 10);
				continue;

			case 'rotate':
				val = toRadian(val);
				A_ = Math.cos(val);
				B_ = Math.sin(val);
				C_ = -Math.sin(val);
				D_ = Math.cos(val);
				break;

			case 'scaleX':
				A_ = val;
				D_ = 1;
				break;

			case 'scaleY':
				A_ = 1;
				D_ = val;
				break;

			case 'scale':
				val = val.split(',');
				A_ = val[0];
				D_ = val.length>1 ? val[1] : val[0];
				break;

			case 'skewX':
				A_ = D_ = 1;
				C_ = Math.tan(toRadian(val));
				break;

			case 'skewY':
				A_ = D_ = 1;
				B_ = Math.tan(toRadian(val));
				break;

			case 'skew':
				A_ = D_ = 1;
				val = val.split(',');
				C_ = Math.tan(toRadian(val[0]));
				B_ = Math.tan(toRadian(val[1] || 0));
				break;

			case 'matrix':
				val = val.split(',');
				A_ = +val[0];
				B_ = +val[1];
				C_ = +val[2];
				D_ = +val[3];
				X += parseInt(val[4], 10);
				Y += parseInt(val[5], 10);
		}
		// Matrix product
		tmp1 = A * A_ + B * C_;
		B    = A * B_ + B * D_;
		tmp2 = C * A_ + D * C_;
		D    = C * B_ + D * D_;
		A = tmp1;
		C = tmp2;
	}
	return [A,B,C,D,X,Y];
}

// turns a matrix into its rotate, scale and skew components
// algorithm from http://hg.mozilla.org/mozilla-central/file/7cb3e9795d04/layout/style/nsStyleAnimation.cpp
function unmatrix(matrix) {
	var
			scaleX
		, scaleY
		, skew
		, A = matrix[0]
		, B = matrix[1]
		, C = matrix[2]
		, D = matrix[3]
		;

	// Make sure matrix is not singular
	if ( A * D - B * C ) {
		// step (3)
		scaleX = Math.sqrt( A * A + B * B );
		A /= scaleX;
		B /= scaleX;
		// step (4)
		skew = A * C + B * D;
		C -= A * skew;
		D -= B * skew;
		// step (5)
		scaleY = Math.sqrt( C * C + D * D );
		C /= scaleY;
		D /= scaleY;
		skew /= scaleY;
		// step (6)
		if ( A * D < B * C ) {
			//scaleY = -scaleY;
			//skew = -skew;
			A = -A;
			B = -B;
			skew = -skew;
			scaleX = -scaleX;
		}

	// matrix is singular and cannot be interpolated
	} else {
		rotate = scaleX = scaleY = skew = 0;
	}

	return {
		translate: [+matrix[4], +matrix[5]],
		rotate: Math.atan2(B, A),
		scale: [scaleX, scaleY],
		skew: [skew, 0]
	}
}

// parse tranform components of a transform string not containing 'matrix(...)'
function components( transform ) {
	// split the != transforms
  transform = transform.split(')');

	var translate = [0,0],
    rotate = 0,
    scale = [1,1],
    skew = [0,0],
    i = transform.length -1,
    trim = $.trim,
    split, name, value;

  // add components
  while ( i-- ) {
    split = transform[i].split('(');
    name = trim(split[0]);
    value = split[1];
    
    if (name == 'translateX') {
      translate[0] += parseInt(value, 10);

    } else if (name == 'translateY') {
      translate[1] += parseInt(value, 10);

    } else if (name == 'translate') {
      value = value.split(',');
      translate[0] += parseInt(value[0], 10);
      translate[1] += parseInt(value[1] || 0, 10);

    } else if (name == 'rotate') {
      rotate += toRadian(value);

    } else if (name == 'scaleX') {
      scale[0] *= value;

    } else if (name == 'scaleY') {
      scale[1] *= value;

    } else if (name == 'scale') {
      value = value.split(',');
      scale[0] *= value[0];
      scale[1] *= (value.length>1? value[1] : value[0]);

    } else if (name == 'skewX') {
      skew[0] += toRadian(value);

    } else if (name == 'skewY') {
      skew[1] += toRadian(value);

    } else if (name == 'skew') {
      value = value.split(',');
      skew[0] += toRadian(value[0]);
      skew[1] += toRadian(value[1] || '0');
    }
	}

  return {
    translate: translate,
    rotate: rotate,
    scale: scale,
    skew: skew
  };
}

// converts an angle string in any unit to a radian Float
function toRadian(value) {
	return ~value.indexOf('deg') ?
		parseInt(value,10) * (Math.PI * 2 / 360):
		~value.indexOf('grad') ?
			parseInt(value,10) * (Math.PI/200):
			parseFloat(value);
}

// Converts 'matrix(A,B,C,D,X,Y)' to [A,B,C,D,X,Y]
function toArray(matrix) {
	// Fremove the unit of X and Y for Firefox
	matrix = /\(([^,]*),([^,]*),([^,]*),([^,]*),([^,p]*)(?:px)?,([^)p]*)(?:px)?/.exec(matrix);
	return [matrix[1], matrix[2], matrix[3], matrix[4], matrix[5], matrix[6]];
}

$.transform = {
	centerOrigin: 'margin'
};

})( jQuery );

/*
jQuery grab 
https://github.com/jussi-kalliokoski/jQuery.grab
Ported from Jin.js::gestures   
https://github.com/jussi-kalliokoski/jin.js/
Created by Jussi Kalliokoski
Licensed under MIT License. 

Includes fix for IE
*/


(function($){
	var	extend		= $.extend,
		mousedown	= 'mousedown',
		mousemove	= 'mousemove',
		mouseup		= 'mouseup',
		touchstart	= 'touchstart',
		touchmove	= 'touchmove',
		touchend	= 'touchend',
		touchcancel	= 'touchcancel';

	function unbind(elem, type, func){
		if (type.substr(0,5) !== 'touch'){ // A temporary fix for IE8 data passing problem in Jin.
			return $(elem).unbind(type, func);
		}
		var fnc, i;
		for (i=0; i<bind._binds.length; i++){
			if (bind._binds[i].elem === elem && bind._binds[i].type === type && bind._binds[i].func === func){
				if (document.addEventListener){
					elem.removeEventListener(type, bind._binds[i].fnc, false);
				} else {
					elem.detachEvent('on'+type, bind._binds[i].fnc);
				}
				bind._binds.splice(i--, 1);
			}
		}
	}

	function bind(elem, type, func, pass){
		if (type.substr(0,5) !== 'touch'){ // A temporary fix for IE8 data passing problem in Jin.
			return $(elem).bind(type, pass, func);
		}
		var fnc, i;
		if (bind[type]){
			return bind[type].bind(elem, type, func, pass);
		}
		fnc = function(e){
			if (!e){ // Fix some ie bugs...
				e = window.event;
			}
			if (!e.stopPropagation){
				e.stopPropagation = function(){ this.cancelBubble = true; };
			}
			e.data = pass;
			func.call(elem, e);
		};
		if (document.addEventListener){
			elem.addEventListener(type, fnc, false);
		} else {
			elem.attachEvent('on' + type, fnc);
		}
		bind._binds.push({elem: elem, type: type, func: func, fnc: fnc});
	}

	function grab(elem, options)
	{
		var data = {
			move: {x: 0, y: 0},
			offset: {x: 0, y: 0},
			position: {x: 0, y: 0},
			start: {x: 0, y: 0},
			affects: document.documentElement,
			stopPropagation: false,
			preventDefault: true,
			touch: true // Implementation unfinished, and doesn't support multitouch
		};
		extend(data, options);
		data.element = elem;
		bind(elem, mousedown, mouseDown, data);
		if (data.touch){
			bind(elem, touchstart, touchStart, data);
		}
	}
	function ungrab(elem){
		unbind(elem, mousedown, mousedown);
	}
	function mouseDown(e){
		e.data.position.x = e.pageX;
		e.data.position.y = e.pageY;
		e.data.start.x = e.pageX;
		e.data.start.y = e.pageY;
		e.data.event = e;
		if (e.data.onstart && e.data.onstart.call(e.data.element, e.data)){
			return;
		}
		if (e.preventDefault && e.data.preventDefault){
			e.preventDefault();
		}
		if (e.stopPropagation && e.data.stopPropagation){
			e.stopPropagation();
		}
		bind(e.data.affects, mousemove, mouseMove, e.data);
		bind(e.data.affects, mouseup, mouseUp, e.data);
	}
	function mouseMove(e){
		if (e.preventDefault && e.data.preventDefault){
			e.preventDefault();
		}
		if (e.stopPropagation && e.data.preventDefault){
			e.stopPropagation();
		}
		e.data.move.x = e.pageX - e.data.position.x;
		e.data.move.y = e.pageY - e.data.position.y;
		e.data.position.x = e.pageX;
		e.data.position.y = e.pageY;
		e.data.offset.x = e.pageX - e.data.start.x;
		e.data.offset.y = e.pageY - e.data.start.y;
		e.data.event = e;
		if (e.data.onmove){
			e.data.onmove.call(e.data.element, e.data);
		}
	}
	function mouseUp(e){
		if (e.preventDefault && e.data.preventDefault){
			e.preventDefault();
		}
		if (e.stopPropagation && e.data.stopPropagation){
			e.stopPropagation();
		}
		unbind(e.data.affects, mousemove, mouseMove);
		unbind(e.data.affects, mouseup, mouseUp);
		e.data.event = e;
		if (e.data.onfinish){
			e.data.onfinish.call(e.data.element, e.data);
		}
	}
	function touchStart(e){
		e.data.position.x = e.touches[0].pageX;
		e.data.position.y = e.touches[0].pageY;
		e.data.start.x = e.touches[0].pageX;
		e.data.start.y = e.touches[0].pageY;
		e.data.event = e;
		if (e.data.onstart && e.data.onstart.call(e.data.element, e.data)){
			return;
		}
		if (e.preventDefault && e.data.preventDefault){
			e.preventDefault();
		}
		if (e.stopPropagation && e.data.stopPropagation){
			e.stopPropagation();
		}
		bind(e.data.affects, touchmove, touchMove, e.data);
		bind(e.data.affects, touchend, touchEnd, e.data);
	}
	function touchMove(e){
		if (e.preventDefault && e.data.preventDefault){
			e.preventDefault();
		}
		if (e.stopPropagation && e.data.stopPropagation){
			e.stopPropagation();
		}
		e.data.move.x = e.touches[0].pageX - e.data.position.x;
		e.data.move.y = e.touches[0].pageY - e.data.position.y;
		e.data.position.x = e.touches[0].pageX;
		e.data.position.y = e.touches[0].pageY;
		e.data.offset.x = e.touches[0].pageX - e.data.start.x;
		e.data.offset.y = e.touches[0].pageY - e.data.start.y;
		e.data.event = e;
		if (e.data.onmove){
			e.data.onmove.call(e.data.elem, e.data);
		}
	}
	function touchEnd(e){
		if (e.preventDefault && e.data.preventDefault){
			e.preventDefault();
		}
		if (e.stopPropagation && e.data.stopPropagation){
			e.stopPropagation();
		}
		unbind(e.data.affects, touchmove, touchMove);
		unbind(e.data.affects, touchend, touchEnd);
		e.data.event = e;
		if (e.data.onfinish){
			e.data.onfinish.call(e.data.element, e.data);
		}
	}

	bind._binds = [];

	$.fn.grab = function(a, b){
		return this.each(function(){
			return grab(this, a, b);
		});
	};
	$.fn.ungrab = function(a){
		return this.each(function(){
			return ungrab(this, a);
		});
	};
})(jQuery);

/* Modernizr custom build of 1.7pre: csstransforms */
window.Modernizr=function(a,b,c){function G(){}function F(a,b){var c=a.charAt(0).toUpperCase()+a.substr(1),d=(a+" "+p.join(c+" ")+c).split(" ");return!!E(d,b)}function E(a,b){for(var d in a)if(k[a[d]]!==c&&(!b||b(a[d],j)))return!0}function D(a,b){return(""+a).indexOf(b)!==-1}function C(a,b){return typeof a===b}function B(a,b){return A(o.join(a+";")+(b||""))}function A(a){k.cssText=a}var d="1.7pre",e={},f=!0,g=b.documentElement,h=b.head||b.getElementsByTagName("head")[0],i="modernizr",j=b.createElement(i),k=j.style,l=b.createElement("input"),m=":)",n=Object.prototype.toString,o=" -webkit- -moz- -o- -ms- -khtml- ".split(" "),p="Webkit Moz O ms Khtml".split(" "),q={svg:"http://www.w3.org/2000/svg"},r={},s={},t={},u=[],v,w=function(a){var c=b.createElement("style"),d=b.createElement("div"),e;c.textContent=a+"{#modernizr{height:3px}}",h.appendChild(c),d.id="modernizr",g.appendChild(d),e=d.offsetHeight===3,c.parentNode.removeChild(c),d.parentNode.removeChild(d);return!!e},x=function(){function d(d,e){e=e||b.createElement(a[d]||"div");var f=(d="on"+d)in e;f||(e.setAttribute||(e=b.createElement("div")),e.setAttribute&&e.removeAttribute&&(e.setAttribute(d,""),f=C(e[d],"function"),C(e[d],c)||(e[d]=c),e.removeAttribute(d))),e=null;return f}var a={select:"input",change:"input",submit:"form",reset:"form",error:"img",load:"img",abort:"img"};return d}(),y=({}).hasOwnProperty,z;C(y,c)||C(y.call,c)?z=function(a,b){return b in a&&C(a.constructor.prototype[b],c)}:z=function(a,b){return y.call(a,b)},r.csstransforms=function(){return!!E(["transformProperty","WebkitTransform","MozTransform","OTransform","msTransform"])};for(var H in r)z(r,H)&&(v=H.toLowerCase(),e[v]=r[H](),u.push((e[v]?"":"no-")+v));e.input||G(),e.crosswindowmessaging=e.postmessage,e.historymanagement=e.history,e.addTest=function(a,b){a=a.toLowerCase();if(!e[a]){b=!!b(),g.className+=" "+(b?"":"no-")+a,e[a]=b;return e}},A(""),j=l=null,e._enableHTML5=f,e._version=d,g.className=g.className.replace(/\bno-js\b/,"")+" js "+u.join(" ");return e}(this,this.document)

/*
 * CirclePlayer for the jPlayer Plugin (jQuery)
 * http://www.jplayer.org
 *
 * Copyright (c) 2009 - 2011 Happyworm Ltd
 * Dual licensed under the MIT and GPL licenses.
 *  - http://www.opensource.org/licenses/mit-license.php
 *  - http://www.gnu.org/copyleft/gpl.html
 *
 * Version: 1.0.1 (jPlayer 2.0.9)
 * Date: 30th May 2011
 *
 * Author: Mark J Panaghiston @thepag
 *
 * CirclePlayer prototype developed by:
 * Mark Boas @maboa
 * Silvia Benvenuti @aulentina
 * Jussi Kalliokoski @quinirill
 *
 * Inspired by :
 * Neway @imneway http://imneway.net/ http://forrst.com/posts/Untitled-CPt
 * and
 * Liam McKay @liammckay http://dribbble.com/shots/50882-Purple-Play-Pause
 *
 * Standing on the shoulders of :
 * John Resig @jresig
 * Mark Panaghiston @thepag
 * Louis-Rémi Babé @Louis_Remi
 */


var CirclePlayer = function(jPlayerSelector, media, options) {
	var	self = this,

		defaults = {
			// solution: "flash, html", // For testing Flash with CSS3
			supplied: "m4a, oga",
			// Android 2.3 corrupts media element if preload:"none" is used.
			// preload: "none", // No point preloading metadata since no times are displayed. It helps keep the buffer state correct too.
			cssSelectorAncestor: "#cp_container_1",
			cssSelector: {
				play: ".cp-play",
				pause: ".cp-pause"
			}
		},

		cssSelector = {
			bufferHolder: ".cp-buffer-holder",
			buffer1: ".cp-buffer-1",
			buffer2: ".cp-buffer-2",
			progressHolder: ".cp-progress-holder",
			progress1: ".cp-progress-1",
			progress2: ".cp-progress-2",
			circleControl: ".cp-circle-control"
		};

	this.cssClass = {
		gt50: "cp-gt50",
		fallback: "cp-fallback"
	};

	this.spritePitch = 104;
	this.spriteRatio = 0.24; // Number of steps / 100

	this.player = $(jPlayerSelector);
	this.media = $.extend({}, media);
	this.options = $.extend(true, {}, defaults, options); // Deep copy

	this.cssTransforms = Modernizr.csstransforms;
	this.audio = {};
	this.dragging = false; // Indicates if the progressbar is being 'dragged'.

	this.eventNamespace = ".CirclePlayer"; // So the events can easily be removed in destroy.

	this.jq = {};
	$.each(cssSelector, function(entity, cssSel) {
		self.jq[entity] = $(self.options.cssSelectorAncestor + " " + cssSel);
	});

	this._initSolution();
	this._initPlayer();
};

CirclePlayer.prototype = {
	_createHtml: function() {
	},
	_initPlayer: function() {
		var self = this;
		this.player.jPlayer(this.options);

		this.player.bind($.jPlayer.event.ready + this.eventNamespace, function(event) {
			if(event.jPlayer.html.used && event.jPlayer.html.audio.available) {
				self.audio = $(this).data("jPlayer").htmlElement.audio;
			}
			$(this).jPlayer("setMedia", self.media);
			self._initCircleControl();
		});

		this.player.bind($.jPlayer.event.play + this.eventNamespace, function(event) {
			$(this).jPlayer("pauseOthers");
		});

		// This event fired as play time increments
		this.player.bind($.jPlayer.event.timeupdate + this.eventNamespace, function(event) {
			if (!self.dragging) {
				self._timeupdate(event.jPlayer.status.currentPercentAbsolute);
			}
		});

		// This event fired as buffered time increments
		this.player.bind($.jPlayer.event.progress + this.eventNamespace, function(event) {
			var percent = 0;
			if((typeof self.audio.buffered === "object") && (self.audio.buffered.length > 0)) {
				if(self.audio.duration > 0) {
					var bufferTime = 0;
					for(var i = 0; i < self.audio.buffered.length; i++) {
						bufferTime += self.audio.buffered.end(i) - self.audio.buffered.start(i);
						// console.log(i + " | start = " + self.audio.buffered.start(i) + " | end = " + self.audio.buffered.end(i) + " | bufferTime = " + bufferTime + " | duration = " + self.audio.duration);
					}
					percent = 100 * bufferTime / self.audio.duration;
				} // else the Metadata has not been read yet.
				// console.log("percent = " + percent);
			} else { // Fallback if buffered not supported
				// percent = event.jPlayer.status.seekPercent;
				percent = 0; // Cleans up the inital conditions on all browsers, since seekPercent defaults to 100 when object is undefined.
			}
			self._progress(percent); // Problem here at initial condition. Due to the Opera clause above of buffered.length > 0 above... Removing it means Opera's white buffer ring never shows like with polyfill.
			// Firefox 4 does not always give the final progress event when buffered = 100%
		});

		this.player.bind($.jPlayer.event.ended + this.eventNamespace, function(event) {
			self._resetSolution();
		});
	},
	_initSolution: function() {
		if (this.cssTransforms) {
			this.jq.progressHolder.show();
			this.jq.bufferHolder.show();
		}
		else {
			this.jq.progressHolder.addClass(this.cssClass.gt50).show();
			this.jq.progress1.addClass(this.cssClass.fallback);
			this.jq.progress2.hide();
			this.jq.bufferHolder.hide();
		}
		this._resetSolution();
	},
	_resetSolution: function() {
		if (this.cssTransforms) {
			this.jq.progressHolder.removeClass(this.cssClass.gt50);
			this.jq.progress1.css({'transform': 'rotate(0deg)'});
			this.jq.progress2.css({'transform': 'rotate(0deg)'}).hide();
		}
		else {
			this.jq.progress1.css('background-position', '0 ' + this.spritePitch + 'px');
		}
	},
	_initCircleControl: function() {
		var self = this;
		this.jq.circleControl.grab({
			onstart: function(){
				self.dragging = true;
			}, onmove: function(event){
				var pc = self._getArcPercent(event.position.x, event.position.y);
				self.player.jPlayer("playHead", pc).jPlayer("play");
				self._timeupdate(pc);
			}, onfinish: function(event){
				self.dragging = false;
				var pc = self._getArcPercent(event.position.x, event.position.y);
				self.player.jPlayer("playHead", pc).jPlayer("play");
			}
		});
	},
	_timeupdate: function(percent) {
		var degs = percent * 3.6+"deg";

		var spriteOffset = (Math.floor((Math.round(percent))*this.spriteRatio)-1)*-this.spritePitch;

		if (percent <= 50) {
			if (this.cssTransforms) {
				this.jq.progressHolder.removeClass(this.cssClass.gt50);
				this.jq.progress1.css({'transform': 'rotate(' + degs + ')'});
				this.jq.progress2.hide();
			} else { // fall back
				this.jq.progress1.css('background-position', '0 '+spriteOffset+'px');
			}
		} else if (percent <= 100) {
			if (this.cssTransforms) {
				this.jq.progressHolder.addClass(this.cssClass.gt50);
				this.jq.progress1.css({'transform': 'rotate(180deg)'});
				this.jq.progress2.css({'transform': 'rotate(' + degs + ')'});
				this.jq.progress2.show();
			} else { // fall back
				this.jq.progress1.css('background-position', '0 '+spriteOffset+'px');
			}
		}
	},
	_progress: function(percent) {
		var degs = percent * 3.6+"deg";

		if (this.cssTransforms) {
			if (percent <= 50) {
				this.jq.bufferHolder.removeClass(this.cssClass.gt50);
				this.jq.buffer1.css({'transform': 'rotate(' + degs + ')'});
				this.jq.buffer2.hide();
			} else if (percent <= 100) {
				this.jq.bufferHolder.addClass(this.cssClass.gt50);
				this.jq.buffer1.css({'transform': 'rotate(180deg)'});
				this.jq.buffer2.show();
				this.jq.buffer2.css({'transform': 'rotate(' + degs + ')'});
			}
		}
	},
	_getArcPercent: function(pageX, pageY) {
		var	offset	= this.jq.circleControl.offset(),
			x	= pageX - offset.left - this.jq.circleControl.width()/2,
			y	= pageY - offset.top - this.jq.circleControl.height()/2,
			theta	= Math.atan2(y,x);

		if (theta > -1 * Math.PI && theta < -0.5 * Math.PI) {
			theta = 2 * Math.PI + theta;
		}

		// theta is now value between -0.5PI and 1.5PI
		// ready to be normalized and applied

		return (theta + Math.PI / 2) / 2 * Math.PI * 10;
	},
	setMedia: function(media) {
		this.media = $.extend({}, media);
		this.player.jPlayer("setMedia", this.media);
	},
	play: function(time) {
		this.player.jPlayer("play", time);
	},
	pause: function(time) {
		this.player.jPlayer("pause", time);
	},
	destroy: function() {
		this.player.unbind(this.eventNamespace);
		this.player.jPlayer("destroy");
	}
};

